About

Virtual reality (VR) has become a popular and versatile technology that has recently attracted interest from researchers, practitioners, and educators alike. The technology offers potential for all kinds of disciplines and industries, and higher education in particular may also benefit from VR-enhanced education practices. VR enables educators to simulate many demanding situations in a protected environment that allows for failure and accordingly fosters experience-based learning. Experience-based learning goes beyond didactic learning and allows learners to acquire high-quality skills and competencies that are difficult or even impossible to acquire with different learning methods. Still, most educators, especially in higher education, prefer to stick with traditional approaches, not least because they are unsure about how to fit in VR into their curriculum. Educators are challenged to make thoughtful investments into VR equipment that is suitable for their target lessons. Against this background, educators are seeking recommendations on how to incorporate suitable VR software and hardware into their curriculum. Accordingly, the main objective of this project is to come up and evaluate such recommendations in order to motivate educators, particularly in higher education, to use innovative and digital education practices.

This project is one of the first to extensively collect and present current practices of VR in education and provide recommendations on the proper implementation of VR in education. Projects carried out so far focused on specific disciplines and specific application scenarios whereas this project aims to develop generally applicable recommendations.

Idea

This Erasmus+ project mainly targets educators in higher education and provides material to ease their first steps with VR. Still, other stakeholders like educators from different educational levels, and researchers may benefit from the project results. Also, society may benefit from novel educational means that allow learners with limited mobility to participate in educational activities through VR. To ensure that the resulting recommendations are applicable across different disciplines and across different national teaching styles, universities from three different countries work jointly on this project. Collaborative sessions with educators from the three involved universities will ensure the development of robust recommendations. Tests on the applicability of these recommendations will then consist of prototypical implementations of VR in university courses involving different student-teacher ratios, teaching styles, and disciplines. The final result of this project is a set of well-tested recommendations on how to implement VR in higher education in Europe and beyond.

Publications

Latest presentation at HICSS 2021

 

Radianti, J., Majchrzak, T.A., Fromm, J., Stieglitz, S., & vom Brocke, J. (2021). Virtual Reality Applications for Higher Educations: A Market Analysis. Hawaii International Conference on System Sciences, Hawaii

Radianti, J., Majchrzak, T.A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agendaComput. Educ., 147, 103778.

Wohlgenannt, I., Fromm, J., Stieglitz, S., Radianti, J., & Majchrzak, T.A. (2019). Virtual Reality in Higher Education: Preliminary Results from a Design-Science-Research ProjectISD.

 

Follow us on ResearchGate: #Virtual-Reality-in-Higher-Education-Application-Scenarios-and-Recommendations

Project Team

Jan vom Brocke

University of Liechtenstein

Michael Gau

University of Liechtenstein

Sophie Hartl

University of Liechtenstein

Stefan Stieglitz

University Duisburg Essen

Jennifer Fromm

University Duisburg Essen

Tim A. Majchrzak

University of Agder

Jaziar Radianti

University of Agder

Partners

Contact

Contact us if you want to know more. We are happy to provide more updated information on the project as well as to get you involved to contribute to this stream of research.

Michael Gau, Project Manager, michael.gau(at)uni.li

University of Liechtenstein
Institute of Information Systems
Fürst-Franz-Josef-Strasse
9490 Vaduz
Liechtenstein

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